HacknRoll is NUS Hackers' annual 24-hour hackathon, and the largest student-run hackathon in Singapore.

Hack&Roll is NUS Hackers' annual 24-hour hackathon, and the largest student-run hackathon in Singapore. In the spirit of hacking, we celebrate not just the most useful products, but also reward projects that are "awesome but useless" and for factors such as sheer overall coolness.

It will be happening at School of Computing, NUS, on the 23rd and 24th January. It’s completely free to attend, and students from all levels are welcome.

There are no limits or themes to the hacks.

Registration, along with more details about the event, can be found at http://hacknroll.nushackers.org

For any queries, please email coreteam@nushackers.org or leave a message in the official Facebook event at https://www.facebook.com/events/853566928089916/

View full rules

Prizes

$11,486 in prizes

1st Prize

$3000 in cash
S$20,000 worth of transactions processed through Stripe for free
3D Doodler Pen
US$200 Digital Ocean credits per member

2nd Prize

$2000 in cash
S$15,000 worth of transactions processed through Stripe for free
Pebble Time
US$150 Digital Ocean credits per member

3rd Prize

$1000 in cash
S$10,000 worth of transactions processed through Stripe for free
Razer DeathAdder Classic
US$100 Digital Ocean credits per member

Zalora Special Prize

Best Freshmen/Non-Tertiary Award

People’s Choice

Most Awesomely Useless

Most Civic-Minded

Most Annoying Hack

Best Use of Hardware

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

This event is open only to:

  • Students of all levels in any educational institution in Singapore (yes, exchange students count as well!)
  • Anyone waiting entry into an educational institution - e.g. NSFs, PhD candidates, etc. 

Non-students are welcomed, but won't be eligible for prizes.

Judges

Karthik Subramanian

Karthik Subramanian
Zalora

Derrick Ko

Derrick Ko
Lyft

Sayanee Basu

Sayanee Basu
webuild.sg

Parimal Aswani

Parimal Aswani
IDA

Judging Criteria

  • Creativity
    How new or innovative aspects of the team’s product are.
  • Technical Accomplishment
    How well the project is built.
  • Polish
    Aesthetics and functional completeness.
  • Usefulness
    How much this project attempts to solve a meaningful problem.